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Showing posts with label basilmarket. Show all posts
Showing posts with label basilmarket. Show all posts

Monday, February 21, 2011

Further developments in MapleStory Europe's hacking madness


Last week, we brought you the news that players abusing an exploit had brought MapleStory Europe's in-game economy to its knees. Using a packet-forging exploit, players with the Meso Guard skill were able to trick the server into giving them 2.17 billion mesos. Hundreds of mule accounts were created to house the forged currency, and trillions was poured into the economy via trades and market stalls. Nexon EU's initial response was to trade-ban all characters with over a certain amount of currency, a move that was criticised for catching a great deal of legitimate players and also somehow missing many of the hackers' mule accounts.

Despite concerns that the issue had gotten out of hand, Nexon EU stated that the company opted not to perform a server rollback. "The reason why we didn't perform a rollback on our servers," a Nexon EU representative told us, "was because we detected the exploit too late which may make the players lose even more of their gains if we were to turn everything back." The company's final plan for dealing with the massive influx of mesos has finally been announced, and it's bad news for practically everyone involved. After determining that the damage to the economy had become irreversible, Nexon decided to try to bring balance back to the economy by deleting a large percentage of every single player's mesos.

The forums have been in an uproar about the solution, with players complaining that it harms legitimate players more than the hackers. Legitimate players who have never cheated nor hacked will log in to find up to 90% of their hard-earned cash gone. Hackers will suffer the same percentage deduction, but with trillions stashed away in mule accounts they'll still be a lot better off than they were before the incident. Nexon EU clarified the statement in a later announcement, stating that "the deduction of Mesos will only be applied to users who have logged into the game between January 5th, 2011 and February 9th, 2011 5:00 A.M. (GMT+1)." Accounts that were previously trade-banned will also be receiving 1,000 maple points and an incubator as compensation.

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Interview: Nexon Announces New Western Initiatives, 2010 Profit Leap


Maple Story expansion is driving Nexon's success in North America as it signs two new games from Western-headquarted studios, one of which will mark its first move into the social networking space.

According to the company, revenues for the fourth quarter of 2010 leapt 42 percent year-on-year -- including a 60 percent increase for December alone -- thanks in large part to an expansion for its popular Maple Story MMO, which drove concurrent players to an all-time high in North America of 136,000.

The South Korean-headquartered company operates Combat Arms, MapleStory, Vindictus, Dungeon Fighter Online, Mabinogi and PopTag! in the North American market out of its Los Angeles office. Its products are all free-to-play with microtransaction support.

"It was a tremendous fourth quarter and year for Nexon and MapleStory's Big Bang [expansion] had a lot to do with it," said Daniel Kim, Nexon America's CEO, in a statement. "Nexon has perfected a formula for gameplay with a business model that attracts players and keeps them loyal."

While the company plans to launch the Korean-developed and already announced MMO Dragon Nest, which has been released in South Korea this year, it has also signed two new as-yet unannounced games spawned from its Nexon iNitiative.

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MapleStory: MapleStory Hacked in Europe

It always gets my attention when an MMOG of any significance is hacked. In particular, I find it interesting to see how the incidents are handled. As a result, I've had my eye on MapleStory Europe, where, for the past couple of weeks, Nexon's regional office has been dealing with what looks like a pretty sizable currency exploit.

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For anyone who may not know what happened, the short version is two of the classes in the game have a skill called Meso Guard that they can employ to lose money instead of health when hit. Someone figured out it was possible to hack the data so as to tell the servers that a character took negative damage, the result of which was a currency gain instead of a loss. What's more, the amount could be as much as 2.1 billion per blow. So, as you can undoubtedly imagine, a lot of players (I haven't seen any credible numbers in this regard) took advantage, thereby shattering the game economy.

While the time frame when this exploit began wasn't immediately known, it was clearly sometime prior to February 1 when a notice was posted on the game's referring to "the recently erupted issue, Meso Exploitation". On that day, it appears Nexon stopped an unspecified number of accounts from trading, although the statement didn't explicitly say so.

The notice did state "we are well aware of the current situation and have compromised it well under." The latter part of this piqued my curiosity since it represented a rather curious choice of words, the meaning of which was unclear. If I were to interpret it with my rose-colored glasses on, I could choose to assume the exploit had pretty much been taken care of. However, it was also possible to put a highly negative spin on it; i.e. to think almost nothing had been done yet.

It struck me as odd that Nexon would use wording that was subject to such a wide range of interpretation, and then, as far as I know, not amend and clarify it in the two weeks since. This left me to guess. Did the company intentionally choose to be so vague? Did I read far too much into part of a sentence written by someone whose native language isn't English? Or was the reality of the situation something else, somewhere in between?

As for resolving this matter, my first thought was to roll back the servers. However, fast forward to February 7. Nexon posted a situation update saying that this option had been considered, but rejected because "considering the amounts of EXP and items that you all have gained throughout the days, we have decided against a roll-back as it may have eventually brought more harm than good to your gameplay." Again, rather vague.

Another day passed before Nexon announced what it had decided to do, which included taking a percentage of mesos away from all accounts regardless of guilt or innocence. Then, on February 9, the company posted another statement that said in part "January 5th was the day when abnormal amounts of Mesos have been tracked for the first time."

The latter date was disappointing to see in a couple of ways. One was obviously that the exploit went undetected for quite some time. While I don't expect MMOGs to be unhackable, I would have thought something like characters suddenly having billions more mesos wouldn't be especially difficult to spot rather than going unnoticed for nearly a full month. Admittedly, this is from someone who knows almost nothing about Internet security. But it appears Nexon fell down on two counts, both preventing the intrusion and identifying it promptly.

On the other side of the coin, I'm also disappointed no one reported the exploit for so long. This is an assumption on my part, but I can't imagine no action being taken sooner if anyone had. A lot of players used it, but I doubt it was everyone. And how likely is it that not a single one even knew about it? So, it seems certain that some people were aware of the hack, didn't take advantage of it themselves, but also didn't bring it to light. It's not the same, but I couldn't help thinking of the bystander effect, the one where a bunch of people witness a crime but no one calls the police.

In addition, while I understand that due to the length of time before Nexon became aware of the issue, it probably wasn't cost-effective to institute a perfect fix since that likely would have required examining who knows how many individual account histories. Still, since I don't have to worry about the company's bottom line, I can be and am less than fully satisfied with its decision not to bite the bullet.

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MapleStory Big Bang Trailer Shows The Mechanic Class Audition Tape


Courtesy of this MapleStory audition video, please welcome the Mechanic, a steampunk-styled character who drives one awesome mech and isn't shy about smashing enemies into pieces. The Mechanic is the final character class to be added in the third and final Big Bang update to MapleStory.

He seems right for the part, but find out for yourself how this Mechanic destroyed the other competitors in this live action audition video for MapleStory.

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Play Maplestory Future City

Maplestory Future City:
Each combo 2 combo z z three combo z z z four combo a z z z hold on z! Ice blast. Four combo 2 Z Z Z hold next add Z! Bear growled! The game has five level! Every litres of a level, attack! HP, magic quantity! Experience will rise! Reach each etc can use the corresponding skills! Level 1-2 combo! Level 2-3 combo! Level 34 combo one! Level 44 combo 2! 5 the war against the strongest, life, to revive peak! Axe gathered need combo 50 above! Wolf need combo above 50 god! The game is holding the plot for! Just keep according to plot clearance can! But should see you cant beat senior artificially monster! Monster will explode money with a potion! The game has store system! At the start of the NPC that! More content! Your experience is the best answer! Goal use their skills game over new monster and BOSS.

Controls:
How to start the game after game click start loading the game adventure island warriors to this time, the city of future challenges new monster and BOSS, they will have the kind of adventure? Everyone to play look to know! Game based on Mars TheStory - I finish! Fix partly bug! Speed up the game speed! Join archive system! Level acceleration! Grade infinite! Other oneself test!

This game has been played 414 times!

Read More:What's the Play Maplestory Future City

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What's the Play Maplestory Future City


Maplestory Future City:
Each combo 2 combo z z three combo z z z four combo a z z z hold on z! Ice blast. Four combo 2 Z Z Z hold next add Z! Bear growled! The game has five level! Every litres of a level, attack! HP, magic quantity! Experience will rise! Reach each etc can use the corresponding skills! Level 1-2 combo! Level 2-3 combo! Level 34 combo one! Level 44 combo 2! 5 the war against the strongest, life, to revive peak! Axe gathered need combo 50 above! Wolf need combo above 50 god! The game is holding the plot for! Just keep according to plot clearance can! But should see you cant beat senior artificially monster! Monster will explode money with a potion! The game has store system! At the start of the NPC that! More content! Your experience is the best answer! Goal use their skills game over new monster and BOSS.

Controls:
How to start the game after game click start loading the game adventure island warriors to this time, the city of future challenges new monster and BOSS, they will have the kind of adventure? Everyone to play look to know! Game based on Mars TheStory - I finish! Fix partly bug! Speed up the game speed! Join archive system! Level acceleration! Grade infinite! Other oneself test!

This game has been played 414 times!

Read More:What's the Play Maplestory Future City

Read more...
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